import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class Arma here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public   abstract class Arma extends Actor
{
   // private GreenfootImage image;
    private int gunReloadTime;
    private int damage;
    
    private enum arma{LAS,GRAN,AK};
    private int choose;
 
    public Arma(int aDamage, int reload)
    {
      //  image=new GreenfootImage(name);
       // setImage(image);
        gunReloadTime=reload;
        damage=aDamage;
        
    }
    
    public abstract void fire();
    
    public void act()
    {
        
    }
    
         
}
